While thinking about progression in The Turner House last class, I remembered an analogy that I had stumbled upon before even starting the class. I found this analogy in a horror game called “ANATOMY.” At $3, the game is a surprisingly eerie and tense interactive story, revolving around finding and listening to cassette tapes in an old and dimly lit low-fi house, which teach you about, as described by the indie developer Kitty Horrorshow, “the physiology of domestic architecture.”
Continue reading “A House Analogy Related To The Turner House”